New Angry Birds Star Wars 2

Releasing on Sept 19 officially announced by Rovio.

CounterStrike GameTips

We provide all the news about the couterstrike games and its tips and tricks.

New XBox 360 Games

We provide all the news, Tips and Tricks

Online Games

We provide all the news, Tips and Tricks

Social Networking Games

We provide all the news, Tips and Tricks

Lan Games

We provide all the news, Tips and Tricks
Showing posts with label Conterstrike. Show all posts

Counterstrike:Global Offensive Now availabel!!


Hello folks finally valve has announced its next edition of Cs gaming and is named as "Counterstrike:Global Offensive"

Release date is to be announced very soon,as a part we all know the famous multi player game CounterStrike 1.6 has been an tremendous success in the fps gaming.

As it was a very huge success next came Cs:Source it was also a success but less when compared to the CS:1.6

Now here comes another game added to the list of Valve.
we all know value games are very famous they released many like left4dead,portal,Half life,Team fortress,Day of defeat and many other.


Now CS:GO is coming with latest maps and many visual changes and sound fx and basic fx in the game are to seen in the official feature list of valve.Which is yet to be announced after sometime.

Cs:GO is making changes to the previous de_dust map in CS1.6,Cs-CZ,CSS a new modified map is going to be provided in this new edition.

The Game is providing excellent camera positions in the game and very interesting when some one watches the spec game.
The AWP mode map is really awesome graphic oriented with many changes to the previous one maps seen in last editions.

And every single thing in the game is highlighted very beautifully it includes gun shell,bullet firing etc etc.



Isn't it awesome.Ya really Awesome work by the valve team.They focused in the graphics area and visual fx area very strictly in the end ripen fruit result .:-P

Similarly many areas are improved and many artillery is going to be introduce in the game says valve team.




Source say that Cs:go is going to be announced in the year 2k12(2012).As a die hard of Cs i am waiting eagerly for the release of the game.

In the Counterstrike:Global Offensive there are many maps and many artillery improved and added.


You can see the visuals of Counterstrike:Global Offensive really superb :).

Go! Go! Go!
About my relation with Counterstrike i am die hard fan of Cs .I have been playing since i was 16.Now i am having an 3years experience in this game and all call me by a famous nick called **WRATH** and some call me ^^HeadShot^^

I have clan and won many Competitions in lan party's and also tournaments :)

This was at the E3 held few months back there xbox and ps3 versions of CS:go was demonstrated for the gamers.Which was simply awesome and i loved it. :)

I am Just waiting for the game of release and waiting to taste the new marvellous game of the decade for 2012 that is "Counterstrike:Global Offensive" that is released now in 2012.

Seriously that is going to the rock the FPS gaming once again and fullfill the gamers happiness.:)
So am just curious for the release obviously even you all too!!

The mission of giving info to you all is done.
Mission completed
Roger that.

CounterStrike Wins :) :P :)


Check out this Kewl Video of Counterstrike:Global Offensive!!

WARNING: CL_FlushEntityPacket ??






How to solve CL_FlushEntityPacket Error ?

  • If you are getting CL_FlushEntityPacket Warnings this typically means that either:


  • Your internet connection or the server's internet connection is having problems.

  • Your connection is overloaded, for example running a peer-to-peer file sharing application in the background.

  • There are other computers on your local network using your Internet connection.

  • The server you are on has its network connection overloaded.

  • You are running on a wireless connection with a poor or inconsistent signal.

  • You have a Virus or Trojan or Internet Worm infection that is generating traffic.

  • You are connected to the Internet using a dial-up or other low-speed connection.
  • You have your rate or cl_updaterate or cl_cmdrate settings too fast for your Internet connection.

You can help to identify and eliminate the source of your problem by:

  • Shut down all unnecessary programs on your computer before playing.

  • Disconnect all other computers in your household to see if they are causing the problem.

  • Scan all hard disks on your home network for virus/Trojan and spy ware.

  • If you are running on a wireless network, try connecting using a direct Ethernet cable and see if the problem goes away. You will probably have to disable the "Wireless Zero Configuration" service while you are playing as well.
  • Safe rates for dial-up connections are typically around 3500-5000, while broadband connections should be able to safely run 30000 or better. You set this in your game console (~ typically) by entering: rate

  • The default cl_updaterate is 20, setting the value to a higher number increases the download demand on your connection. Set this in your console: cl_updaterate 20
  • The default cl_cmdrate is 30, setting the cable to a higher number increases the upload demoand on your internet connection. Set this in your console: cl_cmdrate 30

How do I find out my ConterStrike SteamID or Non SteamID ?


How do i find out my CS steam ID or Non Steam ID ?

If you are not sure how to find out your own HL/CS steam ID please follow the steps below.


1.Connect to any Half-life/Counterstrike server.


2.Open your console (by the default key `other check your settings)


3.Type Status into your Console window.


4.Your steam ID will be shown next to your nickname.


5.It is the key with "STEAM_" in front.

for example the Non steam ID on this above screenshot is
"STEAM_ID_LAN" .

for example the steam ID on the screenshot for same process will be
"STEAM_0:2:12345" .



Enjoy playing Counterstrike Game . . .




Game Tips in Counter Strike 1.6 and Condition Zero


Clutching:--



Clutching is the art of handling 1 v X situations to turn the game to your own favour by outwitting or out-shooting your opponents.Here are some of the general tips that one should keep in mind :

1. The main concern of a clutch situation should always be the time factor. Depending on the time left for the round, different strategies can be applied to turn the odds to your favour.

2. Never plant the bomb and give away your location if you have enough time left. Instead wait in the most probable path of rotation to get some free frags. However if you have very less time left, its always best to put the bomb down, as it fetches your team members an extra 800 $ each.

3. In maps like de_nuke, spam to cause distraction by sounds and give a wrong impression of your actual position. For eg. you can break the ducts by spamming the upper floor and make the opponents think you are in the lower bombsite coming out of the ducts while you are actually in the upper bombsite.

4. Remember that the sounds of picking up the c4 and any weapon is almost identical. So if you see the bomb dropped, you can drop your weapon and pick it up again and wait for the defender to peek, who would think that you picked up the bomb and probably turned back.

*5*. Try to make as less noise as possible. Techniques like silent run are best in these situations. And always try to fool the opponents by making smart use of sounds. For eg. the breaking of lights at the ramp in de_nuke make a sound identical to breaking the ducts. This would distract the defenders making them to expect you coming out of the ducts instead of the ramp. Also the chucking of a smoke grenade makes a similar sound to that of a flash grenade. you can throw a smoke to make the well positioned defenders to turn away thinking that it might be a flash and you can peek to get the exact position of the defender..



6. Try to go for silent defuses if you sense your enemy at a large distance or if you have less time left. Otherwise make the defusing sound and wait for your enemy to peek. If you have have plenty of time left charge towards the most probable position and kill him first instead of straightway going for the defuse avoiding any scope of the hiding enemy to waste time.

7. Defending a dropped bomb in a 1-o-1 situation, dont peek the moment you hear your enemy pick up the bomb. Wait for a second and you will get him by his back instead of a crosshair waiting for your head to peek. In a 1-o-2 or more situation, dont stay near the bomb,instead stay in the path where they are likely to go after picking up the bomb.

8. Always make sure to change your positions if you get frags one by one as the dying person may spot you before dying and convey the same info to his team-mates before his screen goes completely black.


:) ur------>



How to play in a Clan match.?? main thing is "Communication"!!


Communication:-




Communication happens to be one of he most important aspect of the game since it's a team game.A great communication among the team-mates is what sets the difference between a good team and a great team.Here are some of the general tips that one should keep in mind:- 

1. Always say what you exactly saw. Dont draw hasty conclusions. For eg. if a nade and a flash comes inside B in de_dust2, you call the same but dont make the mistake of drawing a conclusion that the opponents are rushing unless you actually hear them rushing.


2. Use the voice-communication or bind usual messages/radio commands to keys to communicate faster with your team-mates. But keep in mind not to include insignificant stuff, as the messages cause a lot of distraction for any team-mate of yours.


3. Always name each and every part of the map so that you could specify the positions precisely. This proves quite useful for spamming and guessing the rotation of the opponents, with the proper communication from your team-mates.


4.Practise shortcuts in game while playing in clan so that other team doesnt follow your commands.
eg: as(Bombsite a short),al(Bombsite a long) in De_Dust2.

Spamming Tips in CounterStrike Game





Spamming:-


Spamming is the art of shooting your opponents penetrating through walls,doors or any other thin textures without exposing yourself.
Here are some of the general tips that one should keep in mind :
1. Concept of Double-Textures : The art of avoiding being spammed IE. whenever you take cover behind a double or more texture you wont get spammed.

2. Concept of Silencer of Colt : Not only hides your direction and position from your enemy, it also serves the purpose of letting you hear whether or not you are spamming correctly as it itself doesn't cause much sound.

3. Concept of Spamming with sounds : Try to follow the sounds and go for intelligent guesses of your enemy positions, before you start spamming. Also go for short bursts instead of spraying enabling you to follow the "aah" sound or the bullet hitting the head sound.

4. Spam mostly when you are waiting for backup or at the beginning of the round after taking necessary cover. Never spam when there is a chance that the opponent might pop out and shoot you and you couldn't do anything because you already emptied your magzine.


Mostly seen in Nuke map.

CS1.6/CZ/CS GO GameTips





General Tips :-



Here are some of the general tips that one should keep in mind :

1. Always make sure that you avoid the enemy crosshair before you peek. You might use a flash before you peek a certain angle.

2. If possible peek as a team. If you peek together with another of your team-mate from two different angles it always causes quite a trouble for the opponent to concentrate at one of you.

3. It doesnt matter whether you are left-handed or right-handed in-game, but its always the right shoulder thats spotted first instead of the left one. So make sure you dont mess with you   r opponent peeking with his left shoulder while you are peeking with your right shoulder (especially when you are awping).

4. Again if you are closer to an object eg. a wall, you'll be spotted earlier by the opponent who is farther from the wall. For eg. the de_dust2 DD. The T approaching A-short will spot earlier the CT who's standing by the DD near CT spawn aiming A-short.

5. You can always peek over a cloud of smoke. At the same time you can also spot the feet underneath the smoke. Remember if you are using a smoke to take cover, be on the right side of the chucking direction as the smoke puffs fly towards the right hand side.

6. Irrespective of the right or left handed model, the nades are always appear to be hold by your right hand.

7. Crouching expands your body horizontally. So avoid ducking when you are hiding by any edge. Also doors and thin walled textures makes your guns visible through them if you are facing them. For eg. the squeaky door,the cabin wall of de_nuke,the hallway door of de_inferno,all the double doors of de_dust2.



Best Tips to play online Gaming in Counterstrike


Peeking:-


Peeking is the art of cautiously popping out to check out for enemies generally from edges and corners of maps.It can broadly be classified into the following types :


1. Normal Peeking : You just strafe out the edge for a second and strafe back to cover.


2. Jiggle Peeking : You jump and strafe out the edge and strafe back mid-air to cover.


3. Crouch Peeking : 1. You crouch and move forward to peek slowly (generally to peek a higher ground).


4. You duck repeatedly to peek over a cover.


5. Jump Peeking : You jump repeatedly to peek over a cover (generally to peek higher than the crouch peek).





Sound info in Cs 1.6 ~ Sound Tips in Cs,Cz




The proper and intelligent use of sounds in-game proves to be a powerful weapons for any player.Here are some of the general info and suggestions for taking the mximum benefit out of the sounds :

1. The scoping of an awp, switching of weapons, breaking of ducts and windows, reloading, putting a silencer in colt/usp and footsteps are the common sounds that are used to predict the position of the opponents.

2. Chucking a hand grenade over some particular walls yeilds an "uff" sound if anyone's camping there. For eg. the nade over the walls of whitehalls in de_train, the nade over the walls of the tunnel in bombsite B in de_dust2 and the nade over the roof and walls in the hallway in de_inferno.

3. The chucking of a smoke grenade makes a similar sound to that of a flash grenade. The breaking of lights at the ramp in de_nuke make a sound identical to breaking the ducts.These anomalies could be put to maximum use in clutch situations for outwtting your opponents.

4. Walking by the edge of steel textures (like the ramp in de_nuke, top of trains in de_train) doesn't make the typical sound of walking on steel.

5. Turning on the flashlight as soon as pressing the "use" button doesnt make the sound of defusing, instead it just makes the sound of turning on the flashlight. Similar effects can be obtained by firing any loud gun like an awp or cv47. Also continuously pressing the use button at the start of defusing doesnt make the typical defusing sound. This technique is known as the Silent Defuse Technique.

6. There are some map specific sounds that also give away the position once they are crossed over.


some tips in few maps:-

de-Train

i) Jet Sound Trigger : The trigger is a box which is located at a certain height in the site. It starts at the top of the trains and ends half way up the big sniper nest ladder.

Delay before triggering sound: 4 seconds
Delay before sound can be triggered again: 180 seconds
Radius of the sound: Everywhere

ii) Pop Dog Barking Sound Trigger : There are 2 of these triggers which are located under each pop dog train. These triggers are activated when someone goes underneath the train.

Delay before triggering sound: 3 seconds
Delay before sound can be triggered again: 200 seconds
Radius of the sounds: Medium

iii) Birds Alley Sound Trigger : There is only one trigger on the alley. The trigger spans from near the blue dustbin in the wall to around the corner.

Delay before triggering sound: 2 seconds
Delay before sound can be triggered again: 90 seconds
Radious of the sound: Small


de_aztec :

i) Thunder Sound Trigger : There are 2 thunder triggers, the first is located in the middle of the bridge and the second is located the scale of the stairs on the right of the water.

Delay before triggering sound: 0 seconds
DDelay before sound can be triggered again: 45 seconds
Radius of the sound: Everywhere

There are numerous other such map-specific sounds in different maps.Try finding out these......:-)

MONEY SYSTEM IN CS 1.6



The way money is distributed in CS engine is a bit complicated. But a clear understanding of the money system is of extreme importance, especially to the strat-caller of the team.Here I have made an humble attempt to break it down as simply as possible.


1. Winning a round as CT always fetches you 3250 $ each irrespective of how you win the round--whether its a target save, whole opponent team elimination or defusing the bomb. However, as T if you win the round with the c4 blasting the team gets 3500 $ each.

2. Losing the first round fetches you 1400 $ and 500 $ (losing bonus) extra for every subsequent loss. But if your first lost round is after a win the counter starts from 1500 $. The maximum amount that you reach is 3500 $. Every bomb plant fetches each team member 800 $ (if at all they proceed to lose the round).

3. The losing bonus gets reset in either of the two ways. Firstly, if you win a round in-between. Secondly, if you save out ie. if you are not dead after losing the round. The one who saves out doesnt get the round money. However if the save out losing round is after a win, then the losing bonus doesnt get reset but the upper limit reduces to 3000 $.

4. There are two conditions where the save out doesnt count. Firstly, if you, as CT, die in the c4 blast. Secondly, if you, as T, manage to escape but the c4 gets defused.



5. Always type your balance in the freezetime before buying so that the team-leader can call whether or not to go for an eco. Also you can avoid going for a full buy when your rest of the team is broke and are probably going for an eco.

6. Always try to make your opponents save-out although aiming at reducing the no to as low as possible. When you yourself are going for a save-out keep in mind the financial condition of your team and also the gun that you are saving is really worth saving in the given situation.

7. If you have a balance of 10000 $ or above offer to buy guns fo your team-mates. Because of the fact that you can possess a max amount of 16000 $ consecutive wins wont be of much benefit. Rather buying guns for your team-mates would provide the scope of increasing the avg balance of the team.

8. If you are dropping guns for your team-mates, dont buy until you make sure that the person has no guns to drop, that you might prefer to play with. And always remember that ammo is non-tranferable.

free counters